// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'HIDDEN_CLOTHES' 

:HIDDEN_CLOTHES_21
wait 0 
08F7: get_player $PLAYER_CHAR bodypart 0 textureCRC_to 8@ modelCRC_to 9@
08F7: get_player $PLAYER_CHAR bodypart 2 textureCRC_to 10@ modelCRC_to 11@
08F7: get_player $PLAYER_CHAR bodypart 15 textureCRC_to 12@ modelCRC_to 13@
08F7: get_player $PLAYER_CHAR bodypart 16 textureCRC_to 14@ modelCRC_to 15@
if and 
0AB0:   key_pressed 80 
0AB0:   key_pressed 48
not actor.Driving($PLAYER_ACTOR)
player.Controllable($PLAYER_CHAR)
else_jump @HIDDEN_CLOTHES_21 
jump @HIDDEN_CLOTHES_49 

:HIDDEN_CLOTHES_49
wait 0 
Camera.Restore
03E6: remove_text_box 
Player.CanMove($PLAYER_CHAR) = False
0512: show_permanent_text_box '1TEXTBO' 
0581: enable_radar 0 
08D4: 0@ = create_panel_with_title 'HIDCLOM' position 29.0 170.0 width 160.0 columns 1 interactive 1 background 1 alignment 0 
08DB: set_panel 0@ column 0 header 'DUMMY' data 'SELECT1' 'SELECT2' 'SELECT4' 'SELECT5' 'SELECT6' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 

:HIDDEN_CLOTHES_241
wait 0 
if 
00E1:   player 0 pressed_key 15 
else_jump @HIDDEN_CLOTHES_276 
03E6: remove_text_box 
08DA: remove_panel 0@ 
jump @HIDDEN_CLOTHES_3469 

:HIDDEN_CLOTHES_276
wait 0 
00E1:   player 0 pressed_key 16 
else_jump @HIDDEN_CLOTHES_241 
08D7: 1@ = panel 0@ active_row 
08DA: remove_panel 0@ 
0871: init_jump_table 1@ total_jumps 5 default_jump 0 @HIDDEN_CLOTHES_3469 jumps 0 @HIDDEN_CLOTHES_375 1 @HIDDEN_CLOTHES_1433 2 @HIDDEN_CLOTHES_1876 3 @HIDDEN_CLOTHES_3018 4 @HIDDEN_CLOTHES_3019 -1 @HIDDEN_CLOTHES_3469 -1 @HIDDEN_CLOTHES_3469 
fade 0 100 

:HIDDEN_CLOTHES_375
wait 0 
03E6: remove_text_box 
wait 0 
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 1.5 0.5 
04C4: store_coords_to 5@ 6@ 7@ from_actor $PLAYER_ACTOR with_offset 0.0 -3.0 0.5 
Camera.SetPosition(2@ 3@ 4@ 0, 0, 0)
Camera.PointAt(5@ 6@ 7@, 2)
08D4: 0@ = create_panel_with_title 'SELECT1' position 200.0 120.0 width 220.0 columns 1 interactive 1 background 1 alignment 0 
08DB: set_panel 0@ column 0 header 'DUMMY' data 'SELEC11' 'SELEC12' 'SELEC13' 'SELEC14' 'SELEC15' 'SELEC16' 'SELEC17' 'SELEC18' 'SELEC19' 'SELE110' 'DUMMY' 'DUMMY' 

:HIDDEN_CLOTHES_642
wait 0 
if 
00E1:   player 0 pressed_key 15 
else_jump @HIDDEN_CLOTHES_677 
08DA: remove_panel 0@ 
03E6: remove_text_box 
jump @HIDDEN_CLOTHES_49 

:HIDDEN_CLOTHES_677
00E1:   player 0 pressed_key 16 
else_jump @HIDDEN_CLOTHES_642 
08D7: 1@ = panel 0@ active_row 
08DA: remove_panel 0@ 
0871: init_jump_table 1@ total_jumps 10 default_jump 0 @HIDDEN_CLOTHES_3469 jumps 0 @HIDDEN_CLOTHES_831 1 @HIDDEN_CLOTHES_892 2 @HIDDEN_CLOTHES_953 3 @HIDDEN_CLOTHES_1014 4 @HIDDEN_CLOTHES_1075 5 @HIDDEN_CLOTHES_1136 6 @HIDDEN_CLOTHES_1137 
0872: jump_table_jumps 7 @HIDDEN_CLOTHES_1138 8 @HIDDEN_CLOTHES_1139 9 @HIDDEN_CLOTHES_1140 -1 @HIDDEN_CLOTHES_3469  -1 @HIDDEN_CLOTHES_3469  -1 @HIDDEN_CLOTHES_3469  -1 @HIDDEN_CLOTHES_3469  -1 @HIDDEN_CLOTHES_3469  -1 @HIDDEN_CLOTHES_3469 

:HIDDEN_CLOTHES_831
wait 250
Player.SetClothes($PLAYER_CHAR, 'SHIRTBBLUE', 'SHIRTB', Torso)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490 

:HIDDEN_CLOTHES_892
wait 250
Player.SetClothes($PLAYER_CHAR, 'SHIRT', 'SHIRTA', Torso)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490 

:HIDDEN_CLOTHES_953
wait 250
Player.SetClothes($PLAYER_CHAR, 'SHIRT2', 'SHIRTA', Torso)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490 

:HIDDEN_CLOTHES_1014
wait 250 
Player.SetClothes($PLAYER_CHAR, 'SHIRT3', 'SHIRTA', Torso)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490 

:HIDDEN_CLOTHES_1075
wait 250
Player.SetClothes($PLAYER_CHAR, 'TSHIRTPROWH', 'TSHIRT', Torso)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490 

:HIDDEN_CLOTHES_1136
wait 250
Player.SetClothes($PLAYER_CHAR, 'HOODYBNEW', 'HOODYA', Torso)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490

:HIDDEN_CLOTHES_1137
wait 250
Player.SetClothes($PLAYER_CHAR, 'hoodybrockstar', 'HOODYB', Torso)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490

:HIDDEN_CLOTHES_1138
wait 250
Player.SetClothes($PLAYER_CHAR, 'hoodyb12', 'HOODYB', Torso)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490

:HIDDEN_CLOTHES_1139
wait 250
Player.SetClothes($PLAYER_CHAR, 'tshirterisgang', 'TSHIRT', Torso)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490

:HIDDEN_CLOTHES_1140
wait 250
Player.SetClothes($PLAYER_CHAR, 'tshirtshortblu', 'TSHIRT', Torso)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490     

:HIDDEN_CLOTHES_1433
wait 0 
03E6: remove_text_box 
wait 0 
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 0.01 
04C4: store_coords_to 5@ 6@ 7@ from_actor $PLAYER_ACTOR with_offset 0.0 -3.0 0.01 
Camera.SetPosition(2@ 3@ 4@ 0, 0, 0)
Camera.PointAt(5@ 6@ 7@, 2)
08D4: 0@ = create_panel_with_title 'SELECT4' position 200.0 120.0 width 220.0 columns 1 interactive 1 background 1 alignment 0 
08DB: set_panel 0@ column 0 header 'DUMMY' data 'SELEC21' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 

:HIDDEN_CLOTHES_1693
wait 0 
if 
00E1:   player 0 pressed_key 15 
else_jump @HIDDEN_CLOTHES_1726 
08DA: remove_panel 0@ 
jump @HIDDEN_CLOTHES_49 

:HIDDEN_CLOTHES_1726
00E1:   player 0 pressed_key 16 
else_jump @HIDDEN_CLOTHES_1693 
08D7: 1@ = panel 0@ active_row 
08DA: remove_panel 0@ 
0871: init_jump_table 1@ total_jumps 1 default_jump 0 @HIDDEN_CLOTHES_3469 jumps 0 @HIDDEN_CLOTHES_1815 -1 @HIDDEN_CLOTHES_3469 -1 @HIDDEN_CLOTHES_3469 -1 @HIDDEN_CLOTHES_3469 -1 @HIDDEN_CLOTHES_3469 -1 @HIDDEN_CLOTHES_3469 -1 @HIDDEN_CLOTHES_3469 

:HIDDEN_CLOTHES_1815
wait 0 
Player.SetClothes($PLAYER_CHAR, 'TRACKTRBLUSTR', 'TRACKTR', Legs)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490 

:HIDDEN_CLOTHES_1876
wait 0 
03E6: remove_text_box 
wait 0 
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 1.0 0.7 
04C4: store_coords_to 5@ 6@ 7@ from_actor $PLAYER_ACTOR with_offset 0.0 -3.0 0.7 
Camera.SetPosition(2@ 3@ 4@ 0, 0, 0)
Camera.PointAt(5@ 6@ 7@, 2)
08D4: 0@ = create_panel_with_title 'SELECT4' position 200.0 120.0 width 220.0 columns 1 interactive 1 background 1 alignment 0 
08DB: set_panel 0@ column 0 header 'DUMMY' data 'SELE40' 'SELE41' 'SELE42' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 

:HIDDEN_CLOTHES_2136
wait 0 
if 
00E1:   player 0 pressed_key 15 
else_jump @HIDDEN_CLOTHES_2169 
08DA: remove_panel 0@ 
jump @HIDDEN_CLOTHES_49 

:HIDDEN_CLOTHES_2169
00E1:   player 0 pressed_key 16 
else_jump @HIDDEN_CLOTHES_2136 
08D7: 1@ = panel 0@ active_row 
08DA: remove_panel 0@ 
0871: init_jump_table 1@ total_jumps 3 default_jump 0 @HIDDEN_CLOTHES_3469 jumps 0 @HIDDEN_CLOTHES_2170 1 @HIDDEN_CLOTHES_2173 2 @HIDDEN_CLOTHES_2176 -1 @HIDDEN_CLOTHES_3469 -1 @HIDDEN_CLOTHES_3469 -1 @HIDDEN_CLOTHES_3469 -1 @HIDDEN_CLOTHES_3469 

:HIDDEN_CLOTHES_2170
wait 0 
03E6: remove_text_box 
wait 0 
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 1.0 0.7 
04C4: store_coords_to 5@ 6@ 7@ from_actor $PLAYER_ACTOR with_offset 0.0 -3.0 0.7 
Camera.SetPosition(2@ 3@ 4@ 0, 0, 0)
Camera.PointAt(5@ 6@ 7@, 2)
08D4: 0@ = create_panel_with_title 'SELECT4' position 200.0 120.0 width 220.0 columns 1 interactive 1 background 1 alignment 0 
08DB: set_panel 0@ column 0 header 'DUMMY' data 'SELE401' 'SELE402' 'SELE403' 'SELE404' 'SELE405' 'SELE406' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 

:HIDDEN_CLOTHES_2171
wait 0 
if 
00E1:   player 0 pressed_key 15 
else_jump @HIDDEN_CLOTHES_2172
08DA: remove_panel 0@ 
jump @HIDDEN_CLOTHES_1876

:HIDDEN_CLOTHES_2172
00E1:   player 0 pressed_key 16 
else_jump @HIDDEN_CLOTHES_2171 
08D7: 1@ = panel 0@ active_row 
08DA: remove_panel 0@ 
0871: init_jump_table 1@ total_jumps 6 default_jump 0 @HIDDEN_CLOTHES_3469 jumps 0 @HIDDEN_CLOTHES_2171_1 1 @HIDDEN_CLOTHES_2171_2 2 @HIDDEN_CLOTHES_2171_3 3 @HIDDEN_CLOTHES_2171_4 4 @HIDDEN_CLOTHES_2171_5 5 @HIDDEN_CLOTHES_2171_6 -1 @HIDDEN_CLOTHES_3469

:HIDDEN_CLOTHES_2171_1
wait 0
wait 0 
Player.SetClothes($PLAYER_CHAR, 'CAPOVERBAND1', 'CAPOVER', 16)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490

:HIDDEN_CLOTHES_2171_2
wait 0
wait 0 
Player.SetClothes($PLAYER_CHAR, 'CAPOVERBAND2', 'CAPOVER', 16)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490

:HIDDEN_CLOTHES_2171_3
wait 0
wait 0 
Player.SetClothes($PLAYER_CHAR, 'CAPOVERBAND3', 'CAPOVER', 16)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490

:HIDDEN_CLOTHES_2171_4
wait 0
wait 0 
Player.SetClothes($PLAYER_CHAR, 'CAPOVERBAND4', 'CAPOVER', 16)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490

:HIDDEN_CLOTHES_2171_5
wait 0
wait 0 
Player.SetClothes($PLAYER_CHAR, 'CAPOVERGANG', 'CAPOVER', 16)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490

:HIDDEN_CLOTHES_2171_6
wait 0
wait 0 
Player.SetClothes($PLAYER_CHAR, 'CAPOVERRED', 'CAPOVER', 16)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490      

:HIDDEN_CLOTHES_2173
wait 0 
03E6: remove_text_box 
wait 0 
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 1.0 0.7 
04C4: store_coords_to 5@ 6@ 7@ from_actor $PLAYER_ACTOR with_offset 0.0 -3.0 0.7 
Camera.SetPosition(2@ 3@ 4@ 0, 0, 0)
Camera.PointAt(5@ 6@ 7@, 2)
08D4: 0@ = create_panel_with_title 'SELECT4' position 200.0 120.0 width 220.0 columns 1 interactive 1 background 1 alignment 0 
08DB: set_panel 0@ column 0 header 'DUMMY' data 'SELE411' 'SELE412' 'SELE413' 'SELE414' 'SELE415' 'SELE416' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 

:HIDDEN_CLOTHES_2174
wait 0 
if 
00E1:   player 0 pressed_key 15 
else_jump @HIDDEN_CLOTHES_2175
08DA: remove_panel 0@ 
jump @HIDDEN_CLOTHES_1876 

:HIDDEN_CLOTHES_2175
00E1:   player 0 pressed_key 16 
else_jump @HIDDEN_CLOTHES_2174 
08D7: 1@ = panel 0@ active_row 
08DA: remove_panel 0@ 
0871: init_jump_table 1@ total_jumps 6 default_jump 0 @HIDDEN_CLOTHES_3469 jumps 0 @HIDDEN_CLOTHES_2174_1 1 @HIDDEN_CLOTHES_2174_2 2 @HIDDEN_CLOTHES_2174_3 3 @HIDDEN_CLOTHES_2174_4 4 @HIDDEN_CLOTHES_2174_5 5 @HIDDEN_CLOTHES_2174_6 -1 @HIDDEN_CLOTHES_3469 

:HIDDEN_CLOTHES_2174_1
wait 0
wait 0 
Player.SetClothes($PLAYER_CHAR, 'CAPNBAND1', 'CAPANDBAND', 16)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490

:HIDDEN_CLOTHES_2174_2
wait 0
wait 0 
Player.SetClothes($PLAYER_CHAR, 'CAPNBAND2', 'CAPANDBAND', 16)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490

:HIDDEN_CLOTHES_2174_3
wait 0
wait 0 
Player.SetClothes($PLAYER_CHAR, 'CAPNBAND3', 'CAPANDBAND', 16)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490

:HIDDEN_CLOTHES_2174_4
wait 0
wait 0 
Player.SetClothes($PLAYER_CHAR, 'CAPNBAND4', 'CAPANDBAND', 16)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490

:HIDDEN_CLOTHES_2174_5
wait 0
wait 0 
Player.SetClothes($PLAYER_CHAR, 'CAPNBAND', 'CAPANDBAND', 16)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490

:HIDDEN_CLOTHES_2174_6
wait 0
wait 0 
Player.SetClothes($PLAYER_CHAR, 'CAPNBANDGANG', 'CAPANDBAND', 16)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490

:HIDDEN_CLOTHES_2176
wait 0 
03E6: remove_text_box 
wait 0 
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 1.0 0.7 
04C4: store_coords_to 5@ 6@ 7@ from_actor $PLAYER_ACTOR with_offset 0.0 -3.0 0.7 
Camera.SetPosition(2@ 3@ 4@ 0, 0, 0)
Camera.PointAt(5@ 6@ 7@, 2)
08D4: 0@ = create_panel_with_title 'SELECT4' position 200.0 120.0 width 220.0 columns 1 interactive 1 background 1 alignment 0 
08DB: set_panel 0@ column 0 header 'DUMMY' data 'SELEC41' 'SELEC46' 'SELEC47' 'SELEC48' 'SELEC49' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 

:HIDDEN_CLOTHES_2177
wait 0 
if 
00E1:   player 0 pressed_key 15 
else_jump @HIDDEN_CLOTHES_2178
08DA: remove_panel 0@ 
jump @HIDDEN_CLOTHES_1876 

:HIDDEN_CLOTHES_2178
00E1:   player 0 pressed_key 16 
else_jump @HIDDEN_CLOTHES_2177 
08D7: 1@ = panel 0@ active_row 
08DA: remove_panel 0@ 
0871: init_jump_table 1@ total_jumps 5 default_jump 0 @HIDDEN_CLOTHES_3469 jumps 0 @HIDDEN_CLOTHES_2323 1 @HIDDEN_CLOTHES_2652 2 @HIDDEN_CLOTHES_2713 3 @HIDDEN_CLOTHES_2766 4 @HIDDEN_CLOTHES_2835 -1 @HIDDEN_CLOTHES_3469 -1 @HIDDEN_CLOTHES_3469    

:HIDDEN_CLOTHES_2323
wait 0 
Player.SetClothes($PLAYER_CHAR, 'CAPPOLICE', 'CAPPOLICE', 16)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490 

:HIDDEN_CLOTHES_2652
wait 0 
Player.SetClothes($PLAYER_CHAR, 'CAPKNITBLK', 'CAPKNIT', 16)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490 

:HIDDEN_CLOTHES_2713
wait 0 
Player.SetClothes($PLAYER_CHAR, 'CAPGREY', 'CAP', 16)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490 

:HIDDEN_CLOTHES_2766
wait 0 
Player.SetClothes($PLAYER_CHAR, 'CAPGREYUP', 'CAPRIMUP', 16)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490 

:HIDDEN_CLOTHES_2835
wait 0 
Player.SetClothes($PLAYER_CHAR, 'CAPGREYBACK', 'CAPBACK', 16)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490 

:HIDDEN_CLOTHES_3018
wait 0 
03E6: remove_text_box 
wait 0 
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 1.0 0.7 
04C4: store_coords_to 5@ 6@ 7@ from_actor $PLAYER_ACTOR with_offset 0.0 -3.0 0.7 
Camera.SetPosition(2@ 3@ 4@ 0, 0, 0)
Camera.PointAt(5@ 6@ 7@, 2)
08D4: 0@ = create_panel_with_title 'SELECT5' position 200.0 120.0 width 220.0 columns 1 interactive 1 background 1 alignment 0 
08DB: set_panel 0@ column 0 header 'DUMMY' data 'SELEC51' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 

:HIDDEN_CLOTHES_3278
wait 0 
if 
00E1:   player 0 pressed_key 15 
else_jump @HIDDEN_CLOTHES_3311 
08DA: remove_panel 0@ 
jump @HIDDEN_CLOTHES_49 

:HIDDEN_CLOTHES_3311
00E1:   player 0 pressed_key 16 
else_jump @HIDDEN_CLOTHES_3278 
08D7: 1@ = panel 0@ active_row 
08DA: remove_panel 0@ 
0871: init_jump_table 1@ total_jumps 1 default_jump 0 @HIDDEN_CLOTHES_3469 jumps 0 @HIDDEN_CLOTHES_3400 -1 @HIDDEN_CLOTHES_3469 -1 @HIDDEN_CLOTHES_3469 -1 @HIDDEN_CLOTHES_3469 -1 @HIDDEN_CLOTHES_3469 -1 @HIDDEN_CLOTHES_3469 -1 @HIDDEN_CLOTHES_3469 

:HIDDEN_CLOTHES_3400
wait 0 
Player.SetClothes($PLAYER_CHAR, 'GLASSESX', 'GLASSESX', 15)
Player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELECT0' 
jump @HIDDEN_CLOTHES_3490 

:HIDDEN_CLOTHES_3469
wait 0 
Camera.Restore
Player.CanMove($PLAYER_CHAR) = True
jump @HIDDEN_CLOTHES_21 

:HIDDEN_CLOTHES_3490
wait 2500 
Camera.Restore
Player.CanMove($PLAYER_CHAR) = True
03E6: remove_text_box 
jump @HIDDEN_CLOTHES_49

:HIDDEN_CLOTHES_3019
wait 0
0784: set_player $PLAYER_CHAR textureCRC 8@ modelCRC 9@ bodypart 0
0784: set_player $PLAYER_CHAR textureCRC 10@ modelCRC 11@ bodypart 2
0784: set_player $PLAYER_CHAR textureCRC 12@ modelCRC 13@ bodypart 15
0784: set_player $PLAYER_CHAR textureCRC 14@ modelCRC 15@ bodypart 16
player.Build($PLAYER_CHAR)
0512: show_permanent_text_box 'SELEC01' 
jump @HIDDEN_CLOTHES_3490 
